# macos specific target definitions if (SUNSHINE_BUILD_HOMEBREW) target_link_options(sunshine PRIVATE LINKER:-sectcreate,__TEXT,__info_plist,${APPLE_PLIST_FILE}) else() # .app build set_target_properties(sunshine PROPERTIES OUTPUT_NAME "${CMAKE_PROJECT_NAME}" MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}" MACOSX_BUNDLE_GUI_IDENTIFIER "${PROJECT_FQDN}" MACOSX_BUNDLE_INFO_PLIST "${APPLE_PLIST_FILE}" MACOSX_BUNDLE_ICON_FILE "sunshine.icns" MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION}" MACOSX_BUNDLE_BUNDLE_VERSION "${PROJECT_VERSION}") # Populate bundle resources in the build tree for local runs. set(_bundle_resources_dir "$/../Resources") add_custom_command(TARGET sunshine POST_BUILD COMMENT "Copying bundle resources to build tree" COMMAND "${CMAKE_COMMAND}" -E make_directory "${_bundle_resources_dir}" COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_BINARY_DIR}/assets" "${_bundle_resources_dir}/assets" VERBATIM) endif() # Tell linker to dynamically load these symbols at runtime, in case they're unavailable: target_link_options(sunshine PRIVATE -Wl,-U,_CGPreflightScreenCaptureAccess -Wl,-U,_CGRequestScreenCaptureAccess)