Files
Sunshine/cmake/compile_definitions/linux.cmake
T
2026-05-24 22:21:24 -04:00

341 lines
13 KiB
CMake

# linux specific compile definitions
if(FREEBSD)
add_compile_definitions(SUNSHINE_PLATFORM="freebsd")
# FreeBSD installs packages to /usr/local/lib, which is not in the default linker search path.
# link_directories() is directory-scoped and propagates to all subdirectories (including tests/),
# so all targets (sunshine, test_sunshine) can resolve libraries found via pkg_check_modules.
link_directories(/usr/local/lib)
else()
add_compile_definitions(SUNSHINE_PLATFORM="linux")
endif()
# AppImage
if(${SUNSHINE_BUILD_APPIMAGE})
# use relative assets path for AppImage
string(REPLACE "${CMAKE_INSTALL_PREFIX}" ".${CMAKE_INSTALL_PREFIX}" SUNSHINE_ASSETS_DIR_DEF ${SUNSHINE_ASSETS_DIR})
endif()
# cuda
set(CUDA_FOUND OFF)
if(${SUNSHINE_ENABLE_CUDA})
include(CheckLanguage)
check_language(CUDA)
if(CMAKE_CUDA_COMPILER)
set(CUDA_FOUND ON)
enable_language(CUDA)
message(STATUS "CUDA Compiler Version: ${CMAKE_CUDA_COMPILER_VERSION}")
set(CMAKE_CUDA_ARCHITECTURES "")
# https://docs.nvidia.com/cuda/archive/12.0.0/cuda-compiler-driver-nvcc/index.html
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 12.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 75 80 86 87 89 90)
else()
message(FATAL_ERROR
"Sunshine requires a minimum CUDA Compiler version of 12.0.
Found version: ${CMAKE_CUDA_COMPILER_VERSION}"
)
endif()
# https://docs.nvidia.com/cuda/archive/12.8.0/cuda-compiler-driver-nvcc/index.html
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 12.8)
list(APPEND CMAKE_CUDA_ARCHITECTURES 100 101 120)
endif()
# https://docs.nvidia.com/cuda/archive/12.9.0/cuda-compiler-driver-nvcc/index.html
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 12.9)
list(APPEND CMAKE_CUDA_ARCHITECTURES 103 121)
endif()
# https://docs.nvidia.com/cuda/archive/13.0.0/cuda-compiler-driver-nvcc/index.html
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 13.0)
list(REMOVE_ITEM CMAKE_CUDA_ARCHITECTURES 101)
list(APPEND CMAKE_CUDA_ARCHITECTURES 110)
else()
list(APPEND CMAKE_CUDA_ARCHITECTURES 50 52 53 60 61 62 70 72)
endif()
# sort the architectures
list(SORT CMAKE_CUDA_ARCHITECTURES COMPARE NATURAL)
# message(STATUS "CUDA NVCC Flags: ${CUDA_NVCC_FLAGS}")
message(STATUS "CUDA Architectures: ${CMAKE_CUDA_ARCHITECTURES}")
elseif(${CUDA_FAIL_ON_MISSING})
message(FATAL_ERROR
"CUDA not found.
If this is intentional, set '-DSUNSHINE_ENABLE_CUDA=OFF' or '-DCUDA_FAIL_ON_MISSING=OFF'"
)
endif()
endif()
if(CUDA_FOUND)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvfbc")
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cu"
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cpp"
"${CMAKE_SOURCE_DIR}/third-party/nvfbc/NvFBC.h")
add_compile_definitions(SUNSHINE_BUILD_CUDA)
endif()
# libdrm is required for DRM (KMS), KWin ScreenCast and Wayland
if(${SUNSHINE_ENABLE_DRM} OR ${SUNSHINE_ENABLE_KWIN} OR ${SUNSHINE_ENABLE_WAYLAND})
find_package(LIBDRM REQUIRED)
else()
set(LIBDRM_FOUND OFF)
endif()
if(LIBDRM_FOUND)
include_directories(SYSTEM ${LIBDRM_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${LIBDRM_LIBRARIES})
endif()
# drm
if(${SUNSHINE_ENABLE_DRM})
find_package(LIBCAP REQUIRED)
else()
set(LIBCAP_FOUND OFF)
endif()
if(LIBDRM_FOUND AND LIBCAP_FOUND)
add_compile_definitions(SUNSHINE_BUILD_DRM)
include_directories(SYSTEM ${LIBCAP_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${LIBCAP_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/kmsgrab.cpp")
list(APPEND SUNSHINE_DEFINITIONS EGL_NO_X11=1)
endif()
# evdev
include(dependencies/libevdev_Sunshine)
# vaapi
if(${SUNSHINE_ENABLE_VAAPI})
find_package(Libva REQUIRED)
else()
set(LIBVA_FOUND OFF)
endif()
if(LIBVA_FOUND)
add_compile_definitions(SUNSHINE_BUILD_VAAPI)
include_directories(SYSTEM ${LIBVA_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${LIBVA_LIBRARIES} ${LIBVA_DRM_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.cpp")
endif()
# vulkan video encoding (via FFmpeg)
if(${SUNSHINE_ENABLE_VULKAN})
if(NOT SUNSHINE_SYSTEM_VULKAN_HEADERS)
# use Vulkan headers from build-deps submodule (system headers may be too old, e.g. Ubuntu 22.04)
set(VULKAN_HEADERS_DIR "${CMAKE_SOURCE_DIR}/third-party/build-deps/third-party/FFmpeg/Vulkan-Headers/include")
else()
find_package(VulkanHeaders REQUIRED)
get_target_property(VULKAN_HEADERS_DIR Vulkan::Headers INTERFACE_INCLUDE_DIRECTORIES)
endif()
if(NOT EXISTS "${VULKAN_HEADERS_DIR}/vulkan/vulkan.h")
message(FATAL_ERROR "Vulkan headers not found in build-deps submodule")
endif()
find_library(VULKAN_LIBRARY NAMES vulkan vulkan-1)
if(NOT VULKAN_LIBRARY)
message(FATAL_ERROR "libvulkan not found")
endif()
# prefer glslc, fall back to glslangValidator
find_program(GLSLC_EXECUTABLE glslc)
if(NOT GLSLC_EXECUTABLE)
find_program(GLSLANG_EXECUTABLE glslangValidator)
endif()
if(NOT GLSLC_EXECUTABLE AND NOT GLSLANG_EXECUTABLE)
message(FATAL_ERROR "Vulkan shader compiler not found (need glslc or glslangValidator)")
endif()
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_BUILD_VULKAN=1)
include_directories(SYSTEM ${VULKAN_HEADERS_DIR})
list(APPEND PLATFORM_LIBRARIES ${VULKAN_LIBRARY})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/vulkan_encode.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/vulkan_encode.cpp")
# compile GLSL -> SPIR-V -> C include at build time
set(VULKAN_SHADER_DIR "${CMAKE_BINARY_DIR}/generated-src/shaders")
set(VULKAN_SHADER_SOURCE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/shaders/vulkan/rgb2yuv.comp")
set(VULKAN_SHADER_SPV "${VULKAN_SHADER_DIR}/rgb2yuv.spv")
set(VULKAN_SHADER_DATA "${VULKAN_SHADER_DIR}/rgb2yuv.spv.inc")
file(MAKE_DIRECTORY "${VULKAN_SHADER_DIR}")
if(GLSLC_EXECUTABLE)
add_custom_command(
OUTPUT "${VULKAN_SHADER_SPV}"
COMMAND ${GLSLC_EXECUTABLE} -O "${VULKAN_SHADER_SOURCE}" -o "${VULKAN_SHADER_SPV}"
DEPENDS "${VULKAN_SHADER_SOURCE}"
COMMENT "Compiling Vulkan shader rgb2yuv.comp (glslc)"
VERBATIM)
else()
add_custom_command(
OUTPUT "${VULKAN_SHADER_SPV}"
COMMAND ${GLSLANG_EXECUTABLE} -V -o "${VULKAN_SHADER_SPV}" "${VULKAN_SHADER_SOURCE}"
DEPENDS "${VULKAN_SHADER_SOURCE}"
COMMENT "Compiling Vulkan shader rgb2yuv.comp (glslangValidator)"
VERBATIM)
endif()
add_custom_command(
OUTPUT "${VULKAN_SHADER_DATA}"
COMMAND ${CMAKE_COMMAND} -DSPV_FILE=${VULKAN_SHADER_SPV} -DOUT_FILE=${VULKAN_SHADER_DATA}
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/binary_to_c.cmake"
DEPENDS "${VULKAN_SHADER_SPV}"
COMMENT "Generating C include from rgb2yuv.spv"
VERBATIM)
add_custom_target(vulkan_shaders
DEPENDS "${VULKAN_SHADER_DATA}"
COMMENT "Vulkan shader compilation")
set(SUNSHINE_TARGET_DEPENDENCIES ${SUNSHINE_TARGET_DEPENDENCIES} vulkan_shaders)
endif()
# wayland
if(${SUNSHINE_ENABLE_WAYLAND})
find_package(Wayland REQUIRED)
else()
set(WAYLAND_FOUND OFF)
endif()
if(WAYLAND_FOUND)
add_compile_definitions(SUNSHINE_BUILD_WAYLAND)
if(NOT SUNSHINE_SYSTEM_WAYLAND_PROTOCOLS)
set(WAYLAND_PROTOCOLS_DIR "${CMAKE_SOURCE_DIR}/third-party/wayland-protocols")
else()
pkg_get_variable(WAYLAND_PROTOCOLS_DIR wayland-protocols pkgdatadir)
pkg_check_modules(WAYLAND_PROTOCOLS wayland-protocols REQUIRED)
endif()
GEN_WAYLAND("${WAYLAND_PROTOCOLS_DIR}" "unstable/xdg-output" xdg-output-unstable-v1)
GEN_WAYLAND("${WAYLAND_PROTOCOLS_DIR}" "unstable/linux-dmabuf" linux-dmabuf-unstable-v1)
GEN_WAYLAND("${CMAKE_SOURCE_DIR}/third-party/wlr-protocols" "unstable" wlr-screencopy-unstable-v1)
include_directories(
SYSTEM
${WAYLAND_INCLUDE_DIRS}
${CMAKE_BINARY_DIR}/generated-src
)
list(APPEND PLATFORM_LIBRARIES ${WAYLAND_LIBRARIES} gbm)
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/wlgrab.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.cpp")
endif()
# x11
if(${SUNSHINE_ENABLE_X11})
find_package(X11 REQUIRED)
else()
set(X11_FOUND OFF)
endif()
if(X11_FOUND)
add_compile_definitions(SUNSHINE_BUILD_X11)
include_directories(SYSTEM ${X11_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${X11_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.cpp")
endif()
# GIO
pkg_check_modules(GIO gio-2.0 gio-unix-2.0 REQUIRED)
if(GIO_FOUND)
include_directories(SYSTEM ${GIO_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${GIO_LIBRARIES})
endif()
# Pipewire
if(${SUNSHINE_ENABLE_KWIN} OR ${SUNSHINE_ENABLE_PORTAL})
pkg_check_modules(PIPEWIRE libpipewire-0.3 REQUIRED)
else()
set(PIPEWIRE_FOUND OFF)
endif()
if(PIPEWIRE_FOUND)
include_directories(SYSTEM ${PIPEWIRE_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${PIPEWIRE_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/pipewire.cpp")
endif()
# XDG portal
set(PORTAL_FOUND OFF)
if(PIPEWIRE_FOUND AND GIO_FOUND AND ${SUNSHINE_ENABLE_PORTAL})
set(PORTAL_FOUND ON)
add_compile_definitions(SUNSHINE_BUILD_PORTAL)
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/portalgrab.cpp")
endif()
# KWin ScreenCast (direct Wayland protocol, bypasses portal)
set(KWIN_FOUND OFF)
if(PIPEWIRE_FOUND AND WAYLAND_FOUND AND ${SUNSHINE_ENABLE_KWIN})
set(KWIN_FOUND ON)
add_compile_definitions(SUNSHINE_BUILD_KWIN)
GEN_WAYLAND("${CMAKE_SOURCE_DIR}/third-party/plasma-wayland-protocols/src/protocols" "" kde-output-order-v1)
GEN_WAYLAND("${CMAKE_SOURCE_DIR}/third-party/plasma-wayland-protocols/src/protocols" "" zkde-screencast-unstable-v1)
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/kwingrab.cpp")
elseif(${SUNSHINE_ENABLE_KWIN} AND NOT WAYLAND_FOUND)
message(FATAL_ERROR "SUNSHINE_ENABLE_KWIN requires SUNSHINE_ENABLE_WAYLAND — KWin capture disabled")
endif()
if(NOT ${CUDA_FOUND}
AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND})
AND NOT ${LIBVA_FOUND}
AND NOT ${KWIN_FOUND}
AND NOT ${PORTAL_FOUND}
AND NOT ${WAYLAND_FOUND}
AND NOT ${X11_FOUND})
message(FATAL_ERROR "Couldn't find either cuda, (libdrm and libcap), libva, kwin, pipewire, portal, wayland or x11")
endif()
# These need to be set before adding the inputtino subdirectory in order for them to be picked up
set(LIBEVDEV_CUSTOM_INCLUDE_DIR "${EVDEV_INCLUDE_DIR}")
set(LIBEVDEV_CUSTOM_LIBRARY "${EVDEV_LIBRARY}")
if(FREEBSD)
set(USE_UHID OFF)
endif()
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/inputtino")
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES inputtino::libinputtino)
file(GLOB_RECURSE INPUTTINO_SOURCES
${CMAKE_SOURCE_DIR}/src/platform/linux/input/inputtino*.h
${CMAKE_SOURCE_DIR}/src/platform/linux/input/inputtino*.cpp)
list(APPEND PLATFORM_TARGET_FILES ${INPUTTINO_SOURCES})
# build libevdev before the libinputtino target
if(EXTERNAL_PROJECT_LIBEVDEV_USED)
add_dependencies(libinputtino libevdev)
endif()
# AppImage and Flatpak
if (${SUNSHINE_BUILD_APPIMAGE})
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_BUILD_APPIMAGE=1)
endif ()
if (${SUNSHINE_BUILD_FLATPAK})
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_BUILD_FLATPAK=1)
endif ()
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/publish.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/audio.cpp")
list(APPEND PLATFORM_LIBRARIES
dl
pulse
pulse-simple)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES glad)