Cameron Gutman
7cf8b46c79
Pass the correct renderer to EGLImageFactory
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We should be using the EGL renderer's colorspace and color range
rather than the backend renderer's for fallbacks. The former is
what actually gets passed to the host PC during stream init.
2026-08-06 00:29:53 -05:00
Cameron Gutman
c1623ff44e
Switch the default renderer color range to full
2026-08-05 23:56:18 -05:00
Cameron Gutman
b2f0828df8
Use requested color range as a fallback in isFrameFullRange()
2026-08-05 23:54:19 -05:00
Cameron Gutman
3f26217df7
Select color range based on plane COLOR_RANGE property values
2026-08-05 23:49:09 -05:00
Cameron Gutman
4570fba87d
Add full range handling to SdlRenderer
2026-08-05 23:44:11 -05:00
Cameron Gutman
a903c5cef2
Explicitly request limited range for renderers that require it
2026-08-05 23:25:30 -05:00
Cameron Gutman
2bea406f67
Guess frame color metadata if left unspecified
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Some decoders don't populate metadata, but the renderer may need it
to determine which shader or EGL import parameters to use.
2026-08-05 22:56:34 -05:00
Cameron Gutman
5ac254216c
Update LSMinimumSystemVersion to match Qt 6.10+ and our prebuilts
2026-08-05 00:54:52 -05:00
Cameron Gutman
131cb27095
Add NSBonjourServices entry to Info.plist
2026-08-05 00:24:45 -05:00
Cameron Gutman
b5d7f3b9f8
Update Windows, macOS, and AppImage dependencies
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- SDL -> 3.4.14
- FFmpeg -> 9.0
- libplacebo -> 4d82c689
2026-08-04 23:12:04 -05:00
Cameron Gutman
7f7f2c26d0
Fix capturing mouse motion outside the window on sdl2-compat
2026-07-27 00:10:06 -05:00
Cameron Gutman
3aa111e825
Fix unused parameter warning on non-macOS platforms
2026-07-26 20:03:04 -05:00
Cameron Gutman
fba7c4119a
Validate that the SPS didn't change in debug builds
2026-07-26 19:39:34 -05:00
Cameron Gutman
acea86de24
Revert "Make h264bitstream dependency optional"
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This reverts commit 2328713f4e .
2026-07-26 19:23:34 -05:00
Cameron Gutman
b7adc70ea4
Import minimal set of code from h264bitstream needed for SPS fixups
2026-07-26 19:23:34 -05:00
Cameron Gutman
2fc0d84aa0
Write the original H.264 SPS if it required no fixups
2026-07-26 18:33:28 -05:00
Cameron Gutman
490229be3f
Fix GEM handle leak in DRM renderer
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Huge thanks to @oliverlj for identifying this longstanding bug.
This is likely responsible for many different issues with the DRM renderer randomly failing.
2026-07-26 15:22:15 -05:00
Cameron Gutman
2328713f4e
Make h264bitstream dependency optional
2026-07-19 14:11:27 -05:00
Daniel Dunderfelt
191cd32bb7
Fix crash when skipping oversized displays
2026-07-18 18:28:19 -05:00
Cameron Gutman
2a1749e231
Add workaround for gamescope#2261
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Fixes #1925
2026-07-18 18:19:35 -05:00
dependabot[bot]
30114588f6
Bump app/SDL_GameControllerDB from 1fc89ca to 8d9fefd
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Bumps [app/SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB ) from `1fc89ca` to `8d9fefd`.
- [Commits](https://github.com/gabomdq/SDL_GameControllerDB/compare/1fc89ca5787f4b8279e6c793cf3007657d9bb35c...8d9fefd7b810f2541f78cc7a8ccbd185bc84c7a5 )
---
updated-dependencies:
- dependency-name: app/SDL_GameControllerDB
dependency-version: 8d9fefd7b810f2541f78cc7a8ccbd185bc84c7a5
dependency-type: direct:production
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Signed-off-by: dependabot[bot] <support@github.com >
2026-07-18 18:17:45 -05:00
Cameron Gutman
4453e4aef1
Add a renderer selection option for macOS
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There are numerous conflicting reports about which Mac renderer works best (even on the same systems!). I give up, just let the users figure it out.
2026-07-18 16:38:40 -05:00
Cameron Gutman
8b18d58aa0
Add workaround for interoperability issue with out-of-tree FFmpeg zero-copy v4l2m2m patches and libplacebo
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Fixes #1786
2026-07-08 23:40:08 -05:00
Cameron Gutman
fd34a1fd28
Disable the text outline when line wrapping is required
2026-07-01 23:43:40 -05:00
Cameron Gutman
9067db8915
Switch to UTF-8 for overlay text rendering
2026-07-01 23:24:31 -05:00
Mira
177f845183
Add outline to stream overlay text ( #1887 )
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Co-authored-by: Cameron Gutman <aicommander@gmail.com >
2026-07-01 23:03:45 -05:00
Cameron Gutman
c9b03f80f8
Partially revert "Use GL_NEAREST when possible without degrading quality"
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The changes to GL_NEAREST for overlay textures and disabling alpha blending in SDL renderer are left intact.
This reverts commit 0f49dca4c0 .
2026-07-01 21:56:54 -05:00
Cameron Gutman
561d824814
Move HDR toggle into the Basic Settings panel
2026-07-01 21:41:05 -05:00
Cameron Gutman
b2d77f48f8
Rerun lrelease
2026-06-28 17:00:34 -05:00
Cameron Gutman
872731ceeb
Fix a few more incorrect translation strings
2026-06-28 16:59:41 -05:00
Cameron Gutman
6cad296138
Remove all vanished translations
2026-06-28 16:52:52 -05:00
Cameron Gutman
444c6ccf06
Remove the experimental tag from HDR, AV1, and YUV 4:4:4
2026-06-28 16:51:58 -05:00
Cameron Gutman
d35532b03e
Rerun lupdate
2026-06-28 16:51:34 -05:00
Cameron Gutman
1e0110b0f4
Fix broken translation format strings
2026-06-28 16:41:05 -05:00
Cameron Gutman
e5353d9758
Remove some translations that contained typos or incorrect grammar
2026-06-28 16:37:32 -05:00
Cameron Gutman
f7c660129b
Merge remote-tracking branch 'origin/weblate'
2026-06-28 16:26:37 -05:00
Cameron Gutman
cdacb3d28d
Loosen applist XML validation to accept empty app names
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This matches the behavior of the Android and iOS clients.
Fixes #1921
2026-06-28 12:18:42 -05:00
Cameron Gutman
5034a324b4
Fix manual address being clobbered when using the CLI
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Fixes #1920
2026-06-28 11:48:09 -05:00
Cameron Gutman
e223bf9a1b
Use libplacebo renderer on macOS
2026-06-25 22:30:03 -05:00
Cameron Gutman
6e231778a2
Fix blocking during rendering rather than in waitToRender() on MoltenVK
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MoltenVK does a lazy fetch of the drawable only when it's being modified, so waitToRender() is completely ineffective as is. Rendering a small empty overlay in waitToRender() forces the next drawable wait to happen in waitToRender(), before we pick the current frame to render. This removes one display refresh period of latency when using V-sync.
2026-06-25 20:01:29 -05:00
Cameron Gutman
d997a0d0c8
Dynamically adjust libplacebo swapchain depth on macOS
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Direct-to-display mode on some Macs (M4 Mac Mini) can retain our drawables, which cuts the frame rate in half if we're in double-buffered mode.
We don't want to use triple-buffered mode all the time because it increases latency when used if not required, so detect delayed presentation and enable it on the fly if needed.
2026-06-23 21:09:20 -05:00
Cameron Gutman
06bd8a730b
Force sRGB Vulkan swapchain on macOS to fix washed out colors
2026-06-23 19:19:56 -05:00
Cameron Gutman
faa39875b6
Remove outdated comment
2026-06-21 15:19:44 -05:00
Cameron Gutman
170801ba9f
Send the real client UID for non-GFE hosts
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This allows non-GFE hosts to perform their own custom session
management while allowing all clients to share the same session
with GFE.
2026-06-21 15:18:12 -05:00
Cameron Gutman
1be234e96a
Load the UID during initialization to avoid races loading it later
2026-06-21 15:14:58 -05:00
Cameron Gutman
50364fd522
Don't set VK lock/unlock queue functions past libavutil 62
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They are scheduled for removal at that ABI bump.
2026-06-21 14:01:47 -05:00
Cameron Gutman
bea5355c66
Fix unused parameter warning on Windows and Linux
2026-06-21 14:01:47 -05:00
Damglador
c6820d8f5d
Translated using Weblate (Ukrainian)
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Currently translated at 86.8% (218 of 251 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/uk/
2026-06-21 03:01:18 +02:00
Damglador
f58ae9cf56
Translated using Weblate (Ukrainian)
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Currently translated at 54.1% (136 of 251 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/uk/
2026-06-19 17:01:18 +00:00
Cameron Gutman
ca7d61f528
Prefer libplacebo on macOS when available
2026-06-14 19:27:01 -05:00