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chore(docs): expand use cases and projects sections in README
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@@ -40,6 +40,31 @@ including up to 4K and 240 Hz. This capability makes it a versatile tool for
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gaming, streaming, or remote work, allowing users to simulate multiple screens
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gaming, streaming, or remote work, allowing users to simulate multiple screens
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for an enhanced, flexible visual experience.
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for an enhanced, flexible visual experience.
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## 💡 Use cases
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- **Game streaming** with [Parsec](https://parsec.app),
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[Sunshine](https://github.com/LizardByte/Sunshine) /
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[Moonlight](https://moonlight-stream.org), or Steam Remote Play — host at
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the exact streaming resolution and refresh rate without depending on a
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physical monitor's spec.
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- **Headless hosts and cloud VMs** — Windows machines with no monitor attached
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(build servers, gaming VMs, cloud GPU instances). VDD gives them a real
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desktop session so capture tools, launchers, and benchmarks that refuse to
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run without an active display keep working.
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- **AR / XR workspaces** — feed several virtual monitors into AR glasses or
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headset-based desktop projects (see [Verto_XR](https://github.com/rohitsangwan01/Verto_XR) below).
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- **Multi-monitor productivity** — extend a laptop without docking; preview /
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test multi-display layouts without buying physical screens.
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- **Hyper-V / GPU-PV guests** — the hypervisor's built-in Hyper-V monitor
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can't be disconnected, which prevents Parsec / Sunshine from falling back
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to their own virtual display. Adding VDD inside the guest gives the streaming
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host a controllable target.
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- **High-refresh capture & recording** — record at the exact resolution and
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refresh rate the encoder wants (e.g. 1080p@240Hz, 4K@120Hz) without
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cropping or rescaling from a physical monitor's native mode.
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- **Privacy mode** — pair a virtual display for the remote session with the
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physical monitor for local use, keeping the two desktops independent.
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## 📺 ParsecDisplay App
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## 📺 ParsecDisplay App
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ParsecDisplay is a virtual display manager for Parsec VDD, built with C# and
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ParsecDisplay is a virtual display manager for Parsec VDD, built with C# and
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@@ -235,6 +260,21 @@ display modes. Visit
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[MSDN IddCx versions](https://learn.microsoft.com/en-us/windows-hardware/drivers/display/iddcx-versions)
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[MSDN IddCx versions](https://learn.microsoft.com/en-us/windows-hardware/drivers/display/iddcx-versions)
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to check the minimum supported Windows version.
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to check the minimum supported Windows version.
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## 🔗 Projects using Parsec VDD
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Third-party libraries and apps built on top of the Parsec VDD driver:
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- [parsec-vdd-rust](https://github.com/rohitsangwan01/parsec-vdd-rust) —
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Rust port of the core VDD API. Drop-in for Rust projects that need to
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add/remove virtual displays and keep them alive.
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- [Verto_XR](https://github.com/rohitsangwan01/Verto_XR) — XR / AR-glasses
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desktop workspace that uses VDD as the source for its virtual monitors.
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- [ParsecVDA-Always-Connected](https://github.com/timminator/ParsecVDA-Always-Connected) —
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service-based fork that keeps a single virtual display alive across reboots
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and power events, aimed at headless hosts.
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Open a PR if you'd like to add your project here.
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## 📘 Parsec VDD Specs
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## 📘 Parsec VDD Specs
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Common preset display modes:
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Common preset display modes:
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