# parsec-vdd Standalone **ParsecVDD**, create virtual display without Parsec, upto **4K 2160p@240hz**.



Notice: this is an exploit, tools used: IDA Pro and API Monitor v2. ## Getting started Download and install ParsecVDD: - https://builds.parsec.app/vdd/parsec-vdd-0.38.0.0.exe Use this interface GUID to get device handle. ```cpp const GUID PARSEC_VDD_DEVINTERFACE = \ { 0x00b41627, 0x04c4, 0x429e, { 0xa2, 0x6e, 0x02, 0x65, 0xcf, 0x50, 0xc8, 0xfa } }; HANDLE device = OpenDeviceHandle(PARSEC_VDD_DEVINTERFACE); ``` - Try this function to create OpenDeviceHandle(GUID): https://github.com/fufesou/RustDeskIddDriver/blob/fc152f4282cc167b0bb32aa12c97c90788f32c3d/RustDeskIddApp/IddController.c#L722 Let's create a virtual monitor. ```cpp void CreateMonitor(HANDLE device) { uint8_t InBuffer[32]{}; int OutBuffer; DWORD NumberOfBytesTransferred = 0; OVERLAPPED Overlapped{}; Overlapped.hEvent = CreateEventW(0, 0, 0, 0); DeviceIoControl(device, 0x22E004, InBuffer, sizeof(InBuffer), &OutBuffer, sizeof(OutBuffer), 0, &Overlapped); GetOverlappedResult(device, &Overlapped, &NumberOfBytesTransferred, 1); if (Overlapped.hEvent) CloseHandle(Overlapped.hEvent); } ``` Call this update function to keep up the refresh rate. ```cpp void UpdateMonitor() { uint8_t InBuffer[32]; DWORD NumberOfBytesTransferred = 0; OVERLAPPED Overlapped{}; Overlapped.hEvent = CreateEventW(0, 0, 0, 0); DeviceIoControl(device, 0x0022A00, InBuffer, sizeof(InBuffer), 0, 0, 0, &Overlapped); GetOverlappedResult(device, &Overlapped, &NumberOfBytesTransferred, 1); if (Overlapped.hEvent) CloseHandle(Overlapped.hEvent); } long ticks = getTick(); // milliseconds while (!done) { Sleep(64); if (getTick() - ticks > 200) { UpdateMonitor(); ticks = getTicks(); } } ``` Finally, close the device handle to destroy monitor: ```cpp CloseHandle(device); ``` ## Supported resolutions |Resolution | Name | Notes |-|-|- |4096 x 2160| DCI 4K | some GPUs may not support, e.g GTX 1650 |3840 x 2160| 4K UHD |3840 x 1600| UltraWide 24:10 |3840 x 1080| UltraWide 32:9 |3440 x 1440| |3240 x 2160| |3200 x 1800| 3K 16:9 |3000 x 2000| |2880 x 1800| 2.8K 16:10 |2880 x 1620| 2.8K 16:9 |2736 x 1824| |2560 x 1600| 2K 16:10 |2560 x 1440| 2K 16:9 |2560 x 1080| UltraWide 21:9 |2496 x 1664| |2256 x 1504| |2048 x 1152| |1920 x 1200| FHD 16:10 |1920 x 1080| FHD 16:9 |1800 x 1200| FHD 3:2 |1680 x 1050| HD+ 16:10 |1600 x 1200| HD+ 4:3 |1600 x 900| HD+ 16:9 |1440 x 900| HD 16:10 |1366 x 768| |1280 x 800| HD 16:10 |1280 x 720| HD 16:9 ## ParsecVDD Name: **Parsec Virtual Display Adapter**
Hardware ID: `Root\Parsec\VDA`
Adapter GUID: `{00b41627-04c4-429e-a26e-0265cf50c8fa}`
EDID: ``` 00 FF FF FF FF FF FF 00 42 63 D0 CD ED 5F 84 00 11 1E 01 04 A5 35 1E 78 3B 57 E0 A5 54 4F 9D 26 12 50 54 27 CF 00 71 4F 81 80 81 40 81 C0 81 00 95 00 B3 00 01 01 86 6F 80 A0 70 38 40 40 30 20 35 00 E0 0E 11 00 00 1A 00 00 00 FD 00 30 A5 C1 C1 29 01 0A 20 20 20 20 20 20 00 00 00 FC 00 50 61 72 73 65 63 56 44 41 0A 20 20 20 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 C6 02 03 10 00 4B 90 05 04 03 02 01 11 12 13 14 1F 8A 4D 80 A0 70 38 2C 40 30 20 35 00 E0 0E 11 00 00 1A FE 5B 80 A0 70 38 35 40 30 20 35 00 E0 0E 11 00 00 1A FC 7E 80 88 70 38 12 40 18 20 35 00 E0 0E 11 00 00 1E A4 9C 80 A0 70 38 59 40 30 20 35 00 E0 0E 11 00 00 1A 02 3A 80 18 71 38 2D 40 58 2C 45 00 E0 0E 11 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A6 ``` Visit http://www.edidreader.com/ to check online or use [AW EDID Editor](https://www.analogway.com/apac/products/software-tools/aw-edid-editor/)