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C/C++ API Usage
This document describes how to use the Parsec Virtual Display Driver (VDD) C/C++ API, as defined in core/parsec-vdd.h. For full project details, see the README and PARSEC_VDD_SPECS.md. For code example, see core/vdd-demo.cc.
Overview
Parsec VDD enables creation and management of virtual displays on Windows 10+ systems. The C/C++ API allows direct control over the driver, including querying status, adding/removing displays, and updating device state.
- Up to 8 virtual displays per adapter (default).
- Supports high resolutions and refresh rates (see the specs).
- Can be used independently of the Parsec app.
Check out the README to install the driver.
API Reference
With C++ include, you should add using namespace parsec_vdd.
Device Status
enum DeviceStatus {
DEVICE_OK = 0, // Ready to use
DEVICE_INACCESSIBLE, // Inaccessible
DEVICE_UNKNOWN, // Unknown status
DEVICE_UNKNOWN_PROBLEM, // Unknown problem
DEVICE_DISABLED, // Device is disabled
DEVICE_DRIVER_ERROR, // Device encountered error
DEVICE_RESTART_REQUIRED, // Must restart PC to use (could ignore but would have issue)
DEVICE_DISABLED_SERVICE, // Service is disabled
DEVICE_NOT_INSTALLED // Driver is not installed
};
Query Device Status
DeviceStatus QueryDeviceStatus(const GUID *classGuid, const char *deviceId);
- Checks the status of a device by class GUID and hardware ID.
- Returns a
DeviceStatusvalue.
Device Handle Management
Open Device Handle
HANDLE OpenDeviceHandle(const GUID *interfaceGuid);
- Opens a handle to the device interface.
- Returns
INVALID_HANDLE_VALUEor a valid handle.
Close Device Handle
void CloseDeviceHandle(HANDLE handle);
- Closes a previously opened device handle.
VDD Core Operations
Constants
| Constant | Value | Description |
|---|---|---|
VDD_DISPLAY_ID |
"PSCCDD0" |
Display device ID |
VDD_DISPLAY_NAME |
"ParsecVDA" |
Display name |
VDD_ADAPTER_GUID |
{00b41627-04c4-429e-a26e-0265cf50c8fa} |
Adapter GUID |
VDD_CLASS_GUID |
{4d36e968-e325-11ce-bfc1-08002be10318} |
Device class GUID |
VDD_HARDWARE_ID |
"Root\\Parsec\\VDA" |
Hardware ID |
VDD_MAX_DISPLAYS |
8 |
Maximum virtual displays |
IOCTL Codes
enum VddCtlCode {
VDD_IOCTL_ADD = 0x0022e004,
VDD_IOCTL_REMOVE = 0x0022a008,
VDD_IOCTL_UPDATE = 0x0022a00c,
VDD_IOCTL_VERSION = 0x0022e010,
VDD_IOCTL_UNKONWN = 0x0022a00c,
};
Generic DeviceIoControl
DWORD VddIoControl(HANDLE vdd, VddCtlCode code, const void *data, size_t size);
- Sends an IOCTL to the VDD device.
Query Driver Version
int VddVersion(HANDLE vdd);
- Returns the minor version of the VDD driver.
Update/Ping VDD
void VddUpdate(HANDLE vdd);
- Should be called periodically (<100ms) to keep displays alive.
Add Virtual Display
int VddAddDisplay(HANDLE vdd);
- Adds a new virtual display.
- Returns the index of the added display.
Remove Virtual Display
void VddRemoveDisplay(HANDLE vdd, int index);
- Removes the display at the given index.
Example Usage
Check out core/vdd-demo.cc.
Display Modes & Specs
See PARSEC_VDD_SPECS.md for supported resolutions and refresh rates.
Further Reading
- README.md: Project overview, app features, and installation.
- PARSEC_VDD_SPECS.md: Supported display modes and technical specs.