Deploy site from a0a97138e0

This commit is contained in:
LizardByte-bot
2025-12-01 00:42:00 +00:00
parent 27481f7ebd
commit 382cd82356
2 changed files with 13 additions and 13 deletions
+7 -7
View File
@@ -44,7 +44,7 @@ document.addEventListener('DOMContentLoaded', function() {
// If there are other gamepads, select the first one
const remainingIndices = Object.keys(gamepads);
if (remainingIndices.length > 0) {
activeGamepadIndex = parseInt(remainingIndices[0]);
activeGamepadIndex = Number.parseInt(remainingIndices[0]);
gamepadSelector.value = activeGamepadIndex;
} else {
stopGamepadLoop();
@@ -54,7 +54,7 @@ document.addEventListener('DOMContentLoaded', function() {
// Event listener for gamepad selector change
gamepadSelector.addEventListener('change', function() {
activeGamepadIndex = parseInt(this.value);
activeGamepadIndex = Number.parseInt(this.value);
initGamepadButtons();
initGamepadAxes();
});
@@ -409,14 +409,14 @@ document.addEventListener('DOMContentLoaded', function() {
const vibrationCapabilities = gamepadHelper.getVibrationCapabilities(gamepad);
if (!vibrationCapabilities.supported) return;
const duration = parseInt(document.getElementById('vibration-duration').value);
const duration = Number.parseInt(document.getElementById('vibration-duration').value);
let vibrationOptions = { duration };
if (vibrationCapabilities.type === 'dual-rumble') {
vibrationOptions.weakMagnitude = parseFloat(document.getElementById('vibration-weak').value);
vibrationOptions.strongMagnitude = parseFloat(document.getElementById('vibration-strong').value);
vibrationOptions.weakMagnitude = Number.parseFloat(document.getElementById('vibration-weak').value);
vibrationOptions.strongMagnitude = Number.parseFloat(document.getElementById('vibration-strong').value);
} else {
const magnitude = parseFloat(document.getElementById('vibration-magnitude').value);
const magnitude = Number.parseFloat(document.getElementById('vibration-magnitude').value);
vibrationOptions.weakMagnitude = magnitude;
vibrationOptions.strongMagnitude = magnitude;
vibrationOptions.magnitude = magnitude;
@@ -491,7 +491,7 @@ document.addEventListener('DOMContentLoaded', function() {
// If we have gamepads already, start the loop
if (Object.keys(gamepads).length > 0) {
activeGamepadIndex = parseInt(Object.keys(gamepads)[0]);
activeGamepadIndex = Number.parseInt(Object.keys(gamepads)[0]);
updateStatus(`Gamepad ${gamepads[activeGamepadIndex].id} connected`);
startGamepadLoop();
}
+6 -6
View File
@@ -86,9 +86,9 @@ document.addEventListener('DOMContentLoaded', function() {
labelEl.style.backgroundColor = `#${label.color}`;
// Determine if label text should be dark or light based on background
const r = parseInt(label.color.substring(0, 2), 16);
const g = parseInt(label.color.substring(2, 4), 16);
const b = parseInt(label.color.substring(4, 6), 16);
const r = Number.parseInt(label.color.substring(0, 2), 16);
const g = Number.parseInt(label.color.substring(2, 4), 16);
const b = Number.parseInt(label.color.substring(4, 6), 16);
const brightness = (r * 299 + g * 587 + b * 114) / 1000;
labelEl.style.color = brightness > 125 ? '#000' : '#fff';
@@ -173,9 +173,9 @@ document.addEventListener('DOMContentLoaded', function() {
labelEl.style.backgroundColor = `#${label.color}`;
// Determine if label text should be dark or light based on background
const r = parseInt(label.color.substring(0, 2), 16);
const g = parseInt(label.color.substring(2, 4), 16);
const b = parseInt(label.color.substring(4, 6), 16);
const r = Number.parseInt(label.color.substring(0, 2), 16);
const g = Number.parseInt(label.color.substring(2, 4), 16);
const b = Number.parseInt(label.color.substring(4, 6), 16);
const brightness = (r * 299 + g * 587 + b * 114) / 1000;
labelEl.style.color = brightness > 125 ? '#000' : '#fff';