Update README.md

This commit is contained in:
Nguyen Duy
2023-01-26 11:02:28 +07:00
committed by GitHub
parent 2599209d91
commit 3cb51ecc96
+74 -33
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@@ -9,10 +9,12 @@ Standalone **ParsecVDD**, create virtual display without Parsec, upto **4K 2160p
Notice: this is an exploit, tools used: IDA Pro and API Monitor v2.
<br>
## Getting started
Download and install ParsecVDD:
- https://builds.parsec.app/vdd/parsec-vdd-0.38.0.0.exe
- https://builds.parsec.app/vdd/parsec-vdd-0.41.0.0.exe
Use this interface GUID to get device handle.
```cpp
@@ -25,52 +27,89 @@ HANDLE device = OpenDeviceHandle(PARSEC_VDD_DEVINTERFACE);
- Try this function to create `OpenDeviceHandle(GUID)`: https://github.com/fufesou/RustDeskIddDriver/blob/fc152f4282cc167b0bb32aa12c97c90788f32c3d/RustDeskIddApp/IddController.c#L722
- Or hard code 😀 with this file path `\\?\root#display#%(DISPLAY_INDEX)#{00b41627-04c4-429e-a26e-0265cf50c8fa}`
Let's create a virtual monitor.
<br>
Here's the way to control VDD:
```cpp
void CreateMonitor(HANDLE device) {
uint8_t InBuffer[32]{};
int OutBuffer;
OVERLAPPED Overlapped{};
DWORD NumberOfBytesTransferred = 0;
Overlapped.hEvent = CreateEventW(0, 0, 0, 0);
DeviceIoControl(device, 0x22E004, InBuffer, sizeof(InBuffer), &OutBuffer, sizeof(OutBuffer), 0, &Overlapped);
GetOverlappedResult(device, &Overlapped, &NumberOfBytesTransferred, 1);
if (Overlapped.hEvent) CloseHandle(Overlapped.hEvent);
enum VddCtlCode {
IOCTL_VDD_CONNECT = 0x22A008,
IOCTL_VDD_ADD = 0x22E004,
IOCTL_VDD_UPDATE = 0x22A00C,
};
void VddIoCtl(HANDLE vdd, VddCtlCode code) {
BYTE InBuffer[32]{};
int OutBuffer = 0;
OVERLAPPED Overlapped{};
DWORD NumberOfBytesTransferred;
Overlapped.hEvent = CreateEventW(NULL, NULL, NULL, NULL);
DeviceIoControl(vdd, code, InBuffer, _countof(InBuffer), &OutBuffer, sizeof(OutBuffer), NULL, &Overlapped);
GetOverlappedResult(vdd, &Overlapped, &NumberOfBytesTransferred, TRUE);
if (Overlapped.hEvent && Overlapped.hEvent != INVALID_HANDLE_VALUE)
CloseHandle(Overlapped.hEvent);
}
```
Call this update function to keep up the refresh rate.
And these are generic functions to interact with VDD:
```cpp
void UpdateMonitor(HANDLE device) {
uint8_t InBuffer[32]{};
OVERLAPPED Overlapped{};
DWORD NumberOfBytesTransferred = 0;
Overlapped.hEvent = CreateEventW(0, 0, 0, 0);
DeviceIoControl(device, 0x22A00, InBuffer, sizeof(InBuffer), 0, 0, 0, &Overlapped);
GetOverlappedResult(device, &Overlapped, &NumberOfBytesTransferred, 1);
if (Overlapped.hEvent) CloseHandle(Overlapped.hEvent);
void VddThread(HANDLE vdd, bool &running) {
// Plug in monitor.
VddIoCtl(vdd, IOCTL_VDD_CONNECT);
VddIoCtl(vdd, IOCTL_VDD_UPDATE);
VddIoCtl(vdd, IOCTL_VDD_ADD);
VddIoCtl(vdd, IOCTL_VDD_UPDATE);
// Keep monitor connection.
for (running = true; running; ) {
Sleep(100);
VddIoCtl(vdd, IOCTL_VDD_UPDATE);
}
}
long ticks = 0; // milliseconds
while (!done) {
Sleep(100);
if (getTick() - ticks > 200) {
UpdateMonitor(device);
ticks = getTicks();
}
bool PlugInMonitor(HANDLE &vdd, HANDLE &vddThread, bool &running) {
char devpath[1024];
for (int idx = 0; idx < 5; idx++) {
// Hardcode device path.
sprintf(devpath, "\\\\?\\root#display#000%d#%s", idx, "{00b41627-04c4-429e-a26e-0265cf50c8fa}");
vdd = CreateFileA(devpath, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);
if (vdd && vdd != INVALID_HANDLE_VALUE) {
vddThread = CreateThread(VddThread);
return true;
}
}
return false;
}
void PlugOutMonitor(HANDLE vdd, HANDLE vddThread, bool &running) {
running = false;
WaitForSingleObject(vddThread, INFINITE);
// Reconnect to unplug monitor.
VddIoCtl(vdd, IOCTL_VDD_CONNECT);
CloseHandle(vdd);
}
```
Finally, close the device handle to destroy monitor:
A simple usage:
```cpp
if (device != INVALID_HANDLE_VALUE && device != NULL)
CloseHandle(device);
int main()
{
bool running;
HANDLE vdd, vddThread;
if (PlugInMonitor(vdd, vddThread, running)) {
Sleep(5000);
PlugOutMonitor(vdd, vddThread, running);
}
}
```
<br>
## Supported resolutions
|Resolution | Name | Notes
@@ -103,6 +142,8 @@ if (device != INVALID_HANDLE_VALUE && device != NULL)
|1280 x 800| HD 16:10
|1280 x 720| HD 16:9
<br>
## ParsecVDD adapter
Name: Parsec Virtual Display Adapter<br>